From: Gaming behavior and addiction among Hong Kong adolescents
Criteria of gaming addiction | N (%) |
---|---|
1. Feeling preoccupied with playing games at the Internet café | 7 (53.8 %) |
2. Playing games at the Internet café with increasing amounts of time to achieve satisfaction | 7 (53.8 %) |
3. Repeatedly made unsuccessful efforts to control, cut back, or stop gaming at the Internet café | 3 (23.1 %) |
4. Feeling restless, moody, depressed, or irritable when attempting to cut down or stop gaming at the Internet café | 4 (30.8 %) |
5. Playing games at the Internet café longer than originally planned | 7 (53.8 %) |
6 Having jeopardized or risked significant relationships, educational opportunity because of gaming at the Internet café | 11 (84.6 %) |
7. Having lied to family members, therapists, or others to conceal the extent of gaming involvement | 4 (30.8 %) |
8. Playing games at the Internet café to escape from problems or to relieve dysphoric mood | 2 (15.4 %) |